INVISIBLE CITIES
FOUNDATIONS OF DESIGN: REPRESENTATION -
THE UNIVERSITY OF MELBOURNE
SEMESTER 1, 2021
Based on a fictional short story of a city, the modelled location is designed to be viewed from two angles, to show duality. A sense of new and old is added with traditional painting figures and textures, while being rendered in a modern context.
Irene is a city of juxtaposed duality - light and "shadows", blissful ignorance and delirium, frozen in time and wandering meaninglessly through it. The depicted story grasps the use of gardens and music to seduce those far away, ensuring one scene appears from the perspective of those looking in, and the other from those who are "trapped in it". The scenes find these dichotomies not only between one other, but inside each as a delirious joy infects the swinging girl, and the "hazy gloom" of the hidden land seeps from the corner of the first scene.
The scene focuses greatly on circular motions in all planes, ultimately creating a vortex along the length of the world, down into a whirlpool of weight and atmosphere. The circle containment and pathways of movement create a bubble, adding to the idea that Irene sits alone in its desire and destruction, its own temporal space.